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Website under construction! (WARNING: Lots of awesome images below, page may take some time to load!)
Scroll down to see some screenshots of what I do

Contact (Ask me for my CV!):
felix@felixjones.co.uk

GitHub:
https://github.com/felixjones

LinkedIn:
http://www.linkedin.com/in/felixowjones

Twitter (I tweet nerdy things): @Xilefian



Some screenshots of what I do (If you like what you see, email me questions!):

Shader stuff for a C++ game engine I made (University final year project):


I programmed the 3D graphics engine for ECB Live (Coming to the App Store soon, email me for details):


Here's some of my more recent GLSL shader work with post-processing:


I also made a BSP rendering engine (University final year project):


Here's an object-oriented 3D graphics engine in C for iOS and Android (See shots above of the commercial App using this engine):


Some mobile games:


GLSL Shaders in RPG Maker VX Ace


Custom Networking engine in RPG Maker VX Ace


When I first started programming I made a number of software-rendered 3D graphics engines


Eventually I got better and in my first year of university I made this in a team project (The assignment was make a 2D game with SDL, naturally we were awared 100% marks for this 2D/3D game!):


I also made this with a team as a university project:


I also made this networking FPS game as a university project as a team:


And I did some Sony PSP stuff where I developed an algorithm based on ray-casting for visibility culling:


I also got awards for these two game-jam entries:


Hiya CA